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What each licence covers

9 articles Simon By Simon

The full scope and restrictions of every licence, tier by tier.

Personal licence - what it covers

Everything the Personal licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $49 one-time (โ‚ฌ45 in euros). - Good for: Your own monetized channels & podcasts (up to 1M subscribers). - Not for: Client or brand work, paid ads, physical, TV or film. What it covers - Monetized use by the licensee on their OWN channels and accounts, on up to 1 linked channel, each up to 1,000,000 subscribers or followers. - Monetizing your own content is expressly allowed (YouTube Partner Programme, platform ad and streaming revenue) - this is not "paid advertising". - The licensee's own podcasts: intros, outros, bumpers and segment music, at any download volume, commercial or not. - Synchronization in the licensee's own content without limit on duration. - Unlimited YouTube Content ID claim releases, submitted one video at a time, across all linked channels. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - No client work, brand work, or work-for-hire delivered under this license - that requires a Digital license. - No use inside a paid advertising campaign (a paid ad placement is not the same as monetizing your own content). - No use in physical spaces, out-of-home advertising, film festivals or games. - No broadcast, OTT/CTV or theatrical use. - No sublicensing, resale, or transfer to a third party. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Digital licence - what it covers

Everything the Digital licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $199 one-time (โ‚ฌ185 in euros). - Good for: Client & brand work, corporate video, podcasts - anything online. - Not for: Physical spaces, out-of-home, festivals, games, TV or radio. What it covers - Everything included in the Personal license, including monetized use on the licensee own channels. - Commercial use distributed on internet-based and digitally delivered channels. - Client, brand and work-for-hire deliverables, licensed on behalf of the licensee clients. - Business websites and landing-page video, product pages, microsites and campaign pages. - Internal company platforms: training portals, learning management systems, intranets and HR onboarding, provided the content stays internal. - Phone on-hold systems, IVR menus and VoIP platforms. - Product explainers, demos, software walkthroughs and pitch-deck video inserts. - Promotional video, company overviews, launch announcements and testimonials. - Corporate internal communications: executive presentations, all-hands recordings and town-hall recaps. - Podcast and audiobook intros, outros, bumpers and segment music on any digital platform, commercial or non-commercial. - Digital-only paid advertising (search, pre-roll, social and programmatic placements distributed exclusively online) up to $10,000 of total media spend per campaign. - Up to 3 linked channels, each up to 1,000,000 subscribers or followers. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - No advertising campaign above $10,000 of total media spend - that requires a custom quote. - No content displayed in physical spaces (retail stores, trade-show booths, event venue screens) - that requires an Expanded license. - No out-of-home advertising (digital billboards, transit screens) - Expanded. - No film festival submissions or screenings - Expanded. - No use in a video game - a game is licensed per registered title, under a Game Track or Game Soundtrack license. - No television, radio, OTT/CTV/VOD or theatrical use - that requires an All-Media license. - No sublicensing or resale of the music as a standalone product. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Expanded licence - what it covers

Everything the Expanded licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $399 one-time (โ‚ฌ369 in euros). - Good for: Retail & event screens, out-of-home and film festivals. - Not for: Games, TV, radio, OTT/CTV, theatrical release or live performance. What it covers - Everything included in the Digital license. - Video content displayed on screens in physical retail environments: storefront digital signage, point-of-sale monitors, in-aisle product screens, shopping-mall displays, showroom screens and lobby or waiting-room loops. - Video content displayed at live events and professional venues: conference keynotes, trade-show booth video, corporate summits, product launches, exhibition-hall installations and award-ceremony montages. - Out-of-home advertising: digital billboards, transit placements (bus wraps, subway screens, airport displays, in-flight entertainment), fuel-pump screens, elevator screens and place-based digital media networks, up to $2,500 of total media spend per campaign. - Film festival submissions and screenings: the submission copy, official screening prints, and promotional clips tied to the festival run. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - This license covers video content displayed in physical spaces. It does not cover live performance of the work, or use as background music played in a venue. - No broadcast television or radio. - No OTT, CTV or VOD streaming platforms. - No theatrical distribution of a film. Festival rights cover the festival run only; a subsequent streaming or theatrical release requires an All-Media license. - No advertising campaign above $10,000 of total media spend, and no out-of-home campaign above $2,500. - No use in a video game - a game is licensed per registered title, under a Game Track or Game Soundtrack license. - No sublicensing or resale of the music as a standalone product. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

All-Media licence - what it covers

Everything the All-Media licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $1,249 one-time (โ‚ฌ1,149 in euros). - Good for: Editorial TV, radio, OTT/CTV and theatrical content, plus everything Digital covers - one track, perpetual. - Not for: Advertising / brand campaigns, physical spaces, out-of-home, games, or worldwide/multi-territory/exclusive broadcast - request a quote. What it covers - Everything included in the Digital license, worldwide and in perpetuity. - Synchronization in editorial / programme content for broadcast and theatrical exhibition: a film, documentary, series, or OTT/CTV title on TV and radio, OTT / Connected TV (e.g. Hulu, Netflix), and theatrical / cinema and film-festival screening. - In-context use only: the track is used within the programme itself, not as an advertisement for it or for a brand. - Use in the licensee's own project, or in a project the licensee produces on behalf of a client (agencies and production companies are covered without a separate license). - The broadcast and theatrical rights above are limited to a single national territory (the licensee's country); the Digital rights carried from that license remain worldwide. - Term: in perpetuity. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. What it does not cover - No use in advertising or brand campaigns (a TV / radio / cinema commercial or a paid-media spot) - these require a custom quote. - Broadcast in a single national territory only - worldwide or additional broadcast territories require a quote. - No content displayed in physical spaces and no out-of-home advertising - that requires an Expanded license, which is bought alongside this one. - No use in a video game - a game is licensed per registered title, under a Game Track or Game Soundtrack license. - No exclusivity - exclusive rights require a quote. - No standalone distribution, resale, or sublicensing of the track. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Business licence - what it covers

Everything the Business licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. Sold as a subscription rather than a one-time licence. - Good for: Your organisation's marketing, social, web, corporate video & podcasts. - Not for: Physical spaces, out-of-home, festivals, games or broadcast. What it covers - Everything included in the Digital license, for a licensee organization of up to 3 seats. - Synchronization in marketing, social media, web, and corporate video content. - Use at the organisation's own industry events and conferences (presentations, booths, keynotes). - Digital-only paid advertising up to $10,000 of total media spend per campaign. - Up to 5 linked channels. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - No advertising campaign above $10,000 of total media spend. - No content displayed in physical spaces, and no out-of-home advertising - that requires an Expanded license. - No film festivals and no games - Expanded. - No television, radio, OTT/CTV/VOD or theatrical use - All-Media. - No sublicensing. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Game Track licence - what it covers

Everything the Game Track - 1 track licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $149 one-time (โ‚ฌ139 in euros). - Good for: One track in one game you self-publish, on PC, mobile, browser or console. - Not for: Publisher/AAA work, OST resale or paid trailer campaigns. What it covers - Synchronization of the licensed tracks named on this license in ONE registered game title developed by the licensee, on PC (Steam, Epic Games Store, GOG, itch.io), mobile (iOS, Android), browser, and console (PlayStation, Xbox, Nintendo Switch). The base license covers one track; further tracks may be licensed to the same title individually, up to 20 in total. - In-game use: gameplay, cutscenes, menus and loading screens. - Use of the music in that game's own trailers, marketing videos and promotional material, organic distribution only. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory; perpetual rights for the registered game title named on this license. - No limit on the number of units sold or on the game's revenue, below the plan's eligibility threshold. What it does not cover - One track in the single registered game title named on this license. Further tracks may be licensed to the same title at $45 each, up to 20 in total. - Eligible for self-published studios and developers under $200,000 in annual revenue or funding; larger studios require a quote. - No publisher or work-for-hire productions. - No paid trailer campaign (advertising spend behind the trailer) - that requires a quote. - No sale, license, or distribution of the soundtrack (OST) separately from the game. - No sublicensing, resale, or transfer of the music to a third party. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Game Soundtrack licence - what it covers

Everything the Game Soundtrack - 5 tracks included licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $599 one-time (โ‚ฌ549 in euros). - Good for: 5 tracks in one game you self-publish, up to 20. - Not for: Publisher/AAA work, OST resale or paid trailer campaigns. What it covers - Synchronization of the licensed tracks named on this license in ONE registered game title developed by the licensee, on PC (Steam, Epic Games Store, GOG, itch.io), mobile (iOS, Android), browser, and console (PlayStation, Xbox, Nintendo Switch). The base license covers 5 tracks; further tracks may be licensed to the same title individually, up to 20 in total. - In-game use: gameplay, cutscenes, menus and loading screens. - Use of the music in that game's own trailers, marketing videos and promotional material, organic distribution only. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory; perpetual rights for the registered game title named on this license. - No limit on the number of units sold or on the game's revenue, below the plan's eligibility threshold. What it does not cover - Up to 20 tracks in total, in the single registered game title named on this license. This is a cap, not an unlimited allowance. 5 are included in the base price; the rest are licensed at $45 per track. - Eligible for self-published studios and developers under $200,000 in annual revenue or funding; larger studios require a quote. - No publisher or work-for-hire productions. - No paid trailer campaign (advertising spend behind the trailer) - that requires a quote. - No sale, license, or distribution of the soundtrack (OST) separately from the game. - No sublicensing, resale, or transfer of the music to a third party. - No use of the music to train AI or machine-learning models. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Non-Profit licence - what it covers

Everything the Non-Profit licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. $159 one-time (โ‚ฌ145 in euros). - Good for: Your non-profit's awareness, fundraising & outreach content. - Not for: Sponsor advertising, physical spaces, broadcast, or transfer. What it covers - Everything included in the Digital license, for a registered non-profit organization. - Awareness, fundraising, and outreach content. - Digital-only paid advertising up to $10,000 of total media spend per campaign. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - License is non-transferable. - No use in commercial advertising for sponsors. - No advertising campaign above $10,000 of total media spend. - No physical spaces, out-of-home, festivals or games - that requires an Expanded license. - No broadcast, OTT/CTV or theatrical use - All-Media. - No use of the music to train AI or machine-learning models. - This license was issued at the non-profit rate on the basis of the registered organization name and registration number declared by the licensee at checkout. If that declaration is inaccurate, or the organization is not a registered non-profit in the territory named, this license is void from the outset and the full standard rate becomes payable for any use already made. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?

Non-Profit Business licence - what it covers

Everything the Non-Profit Business licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy. Sold as a subscription rather than a one-time licence. - Good for: Your non-profit's awareness, fundraising & outreach content. - Not for: Sponsor advertising, physical spaces, broadcast, or transfer. What it covers - Everything included in the Digital license, for a registered non-profit organization. - Awareness, fundraising, and outreach content. - Digital-only paid advertising up to $10,000 of total media spend per campaign. - YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence. - Worldwide territory, in perpetuity. What it does not cover - License is non-transferable. - No use in commercial advertising for sponsors. - No advertising campaign above $10,000 of total media spend. - No physical spaces, out-of-home, festivals or games - that requires an Expanded license. - No broadcast, OTT/CTV or theatrical use - All-Media. - No use of the music to train AI or machine-learning models. - This license was issued at the non-profit rate on the basis of the registered organization name and registration number declared by the licensee at checkout. If that declaration is inaccurate, or the organization is not a registered non-profit in the territory named, this license is void from the outset and the full standard rate becomes payable for any use already made. If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach. Related - Which license do I need, and how much does it cost?