All-Media licence - what it covers

Simon

Simon

Last updated on Aug 23, 2026

Everything the All-Media licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy.

$1,249 one-time (€1,149 in euros).

  • Good for: Editorial TV, radio, OTT/CTV and theatrical content, plus everything Digital covers - one track, perpetual.
  • Not for: Advertising / brand campaigns, physical spaces, out-of-home, games, or worldwide/multi-territory/exclusive broadcast - request a quote.

What it covers

  • Everything included in the Digital license, worldwide and in perpetuity.
  • Synchronization in editorial / programme content for broadcast and theatrical exhibition: a film, documentary, series, or OTT/CTV title on TV and radio, OTT / Connected TV (e.g. Hulu, Netflix), and theatrical / cinema and film-festival screening.
  • In-context use only: the track is used within the programme itself, not as an advertisement for it or for a brand.
  • Use in the licensee's own project, or in a project the licensee produces on behalf of a client (agencies and production companies are covered without a separate license).
  • The broadcast and theatrical rights above are limited to a single national territory (the licensee's country); the Digital rights carried from that license remain worldwide.
  • Term: in perpetuity.
  • YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence.

What it does not cover

  • No use in advertising or brand campaigns (a TV / radio / cinema commercial or a paid-media spot) - these require a custom quote.
  • Broadcast in a single national territory only - worldwide or additional broadcast territories require a quote.
  • No content displayed in physical spaces and no out-of-home advertising - that requires an Expanded license, which is bought alongside this one.
  • No use in a video game - a game is licensed per registered title, under a Game Track or Game Soundtrack license.
  • No exclusivity - exclusive rights require a quote.
  • No standalone distribution, resale, or sublicensing of the track.
  • No use of the music to train AI or machine-learning models.

If your use falls outside this, you are not stuck - move up a rung, or use Request Custom Quote for anything the self-serve licences do not reach.

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