Everything the **Expanded** licence allows, and everything it does not. This is the same text that appears in the licence document you receive when you buy.

**$399** one-time (**€369** in euros).

- **Good for:** Retail & event screens, out-of-home and film festivals.
- **Not for:** Games, TV, radio, OTT/CTV, theatrical release or live performance.

## What it covers

- Everything included in the Digital license.
- Video content displayed on screens in physical retail environments: storefront digital signage, point-of-sale monitors, in-aisle product screens, shopping-mall displays, showroom screens and lobby or waiting-room loops.
- Video content displayed at live events and professional venues: conference keynotes, trade-show booth video, corporate summits, product launches, exhibition-hall installations and award-ceremony montages.
- Out-of-home advertising: digital billboards, transit placements (bus wraps, subway screens, airport displays, in-flight entertainment), fuel-pump screens, elevator screens and place-based digital media networks, up to $2,500 of total media spend per campaign.
- Film festival submissions and screenings: the submission copy, official screening prints, and promotional clips tied to the festival run.
- YouTube Content ID claims are released per video: link your channel, submit the video that uses the track, and the claim is cleared in about three days, so that video keeps its monetization. Unlisted videos qualify, so a claim can be cleared before you publish. Claim clearing is available while a subscription is active, and permanently for tracks bought with a one-time licence.
- Worldwide territory, in perpetuity.

## What it does not cover

- This license covers video content displayed in physical spaces. It does not cover live performance of the work, or use as background music played in a venue.
- No broadcast television or radio.
- No OTT, CTV or VOD streaming platforms.
- No theatrical distribution of a film. Festival rights cover the festival run only; a subsequent streaming or theatrical release requires an All-Media license.
- No advertising campaign above $10,000 of total media spend, and no out-of-home campaign above $2,500.
- No use in a video game - a game is licensed per registered title, under a Game Track or Game Soundtrack license.
- No sublicensing or resale of the music as a standalone product.
- No use of the music to train AI or machine-learning models.

If your use falls outside this, you are not stuck - move up a rung, or use **Request Custom Quote** for anything the self-serve licences do not reach.

## Related

- [Which license do I need, and how much does it cost?](https://docs.songfindr.com/hc/songfindr/articles/license-types-and-pricing)